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Connections

PlayStation 4
(Video Games)
Xbox One
(Tech)
Richard Matheson
(Literature)
J. G. Ballard
(Literature)
Cormac McCarthy
(Literature)
Stephen King
(Literature)
Robert Kirkman
(Literature)
 

See also

Deadlight

Knowledge Identifier: $Deadlight

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Deadlight

Category:Microsoft gamesadd

Category: Business (26)

Launched in 1011.

Countries: United States (63%), (25%), United Kingdom (13%)

Main connections: PlayStation 4, Xbox One, Richard Matheson

 

Timeline


 

This timeline needs to be reviewed and corrected, as it has been automatically generated from multiple web sources.
Please help improve it by adding dated informations, images and videos about Deadlight.


1954

" He cites as influences on the story Richard Matheson's 1954 novel "I Am Legend", Stephen King's 2006 novel "Cell", Cormac McCarthy's 2006 novel "The Road", and Robert Kirkman's comic book series "The Walking Dead" add something

 

" He cites as influences on the story Richard Matheson's 1954 novel "I Am Legend", Stephen King's 2006 novel "Cell", Cormac McCarthy's 2006 novel "The Road", and Robert Kirkman's comic book series "The Walking Dead" add something

 

" He cites as influences on the story Richard Matheson's 1954 novel "I Am Legend", Stephen King's 2006 novel "Cell", Cormac McCarthy's 2006 novel "The Road", and Robert Kirkman's comic book series "The Walking Dead" add something

 

" He cites as influences on the story Richard Matheson's 1954 novel "I Am Legend", Stephen King's 2006 novel "Cell", Cormac McCarthy's 2006 novel "The Road", and Robert Kirkman's comic book series "The Walking Dead" add something

 

" He cites as influences on the story Richard Matheson's 1954 novel "I Am Legend", Stephen King's 2006 novel "Cell", Cormac McCarthy's 2006 novel "The Road", and Robert Kirkman's comic book series "The Walking Dead" add something

 

" He cites as influences on the story Richard Matheson's 1954 novel "I Am Legend", Stephen King's 2006 novel "Cell", Cormac McCarthy's 2006 novel "The Road", and Robert Kirkman's comic book series "The Walking Dead" add something

 

" He cites as influences on the story Richard Matheson's 1954 novel "I Am Legend", Stephen King's 2006 novel "Cell", Cormac McCarthy's 2006 novel "The Road", and Robert Kirkman's comic book series "The Walking Dead" add something

 

" He cites as influences on the story Richard Matheson's 1954 novel "I Am Legend", Stephen King's 2006 novel "Cell", Cormac McCarthy's 2006 novel "The Road", and Robert Kirkman's comic book series "The Walking Dead" add something


1980

The game is intended as a throwback and homage to classic sidescrolling cinematic platformers of the 1980s and early 1990s, such as "Prince of Persia", "Another World" and "Flashback" add something

 

The game is intended as a throwback and homage to classic sidescrolling cinematic platformers of the 1980s and early 1990s, such as "Prince of Persia", "Another World" and "Flashback" add something

 

The game is intended as a throwback and homage to classic sidescrolling cinematic platformers of the 1980s and early 1990s, such as "Prince of Persia", "Another World" and "Flashback" add something

 

The game is intended as a throwback and homage to classic sidescrolling cinematic platformers of the 1980s and early 1990s, such as "Prince of Persia", "Another World" and "Flashback" add something

 

The game is intended as a throwback and homage to classic sidescrolling cinematic platformers of the 1980s and early 1990s, such as "Prince of Persia", "Another World" and "Flashback" add something

 

The game is intended as a throwback and homage to classic sidescrolling cinematic platformers of the 1980s and early 1990s, such as "Prince of Persia", "Another World" and "Flashback" add something

 

The game is intended as a throwback and homage to classic sidescrolling cinematic platformers of the 1980s and early 1990s, such as "Prince of Persia", "Another World" and "Flashback" add something

 

The game is intended as a throwback and homage to classic sidescrolling cinematic platformers of the 1980s and early 1990s, such as "Prince of Persia", "Another World" and "Flashback" add something


1981

Randall Wayne was named after a character in J. G. Ballard's 1981 novel "Hello America"; the stowaway Wayne add something

 

Randall Wayne was named after a character in J. G. Ballard's 1981 novel "Hello America"; the stowaway Wayne add something

 

Randall Wayne was named after a character in J. G. Ballard's 1981 novel "Hello America"; the stowaway Wayne add something

 

Randall Wayne was named after a character in J. G. Ballard's 1981 novel "Hello America"; the stowaway Wayne add something

 

Randall Wayne was named after a character in J. G. Ballard's 1981 novel "Hello America"; the stowaway Wayne add something

 

Randall Wayne was named after a character in J. G. Ballard's 1981 novel "Hello America"; the stowaway Wayne add something

 

Randall Wayne was named after a character in J. G. Ballard's 1981 novel "Hello America"; the stowaway Wayne add something

 

Randall Wayne was named after a character in J. G. Ballard's 1981 novel "Hello America"; the stowaway Wayne add something


1986

The game takes place in Seattle, beginning on July 4, 1986, one-hundred-and-forty-five days since "Patient Zero add something

 

The game takes place in Seattle, beginning on July 4, 1986, one-hundred-and-forty-five days since "Patient Zero add something

 

The game takes place in Seattle, beginning on July 4, 1986, one-hundred-and-forty-five days since "Patient Zero add something

 

The game takes place in Seattle, beginning on July 4, 1986, one-hundred-and-forty-five days since "Patient Zero add something

 

The game takes place in Seattle, beginning on July 4, 1986, one-hundred-and-forty-five days since "Patient Zero add something

 

The game takes place in Seattle, beginning on July 4, 1986, one-hundred-and-forty-five days since "Patient Zero add something

 

The game takes place in Seattle, beginning on July 4, 1986, one-hundred-and-forty-five days since "Patient Zero add something

 

The game takes place in Seattle, beginning on July 4, 1986, one-hundred-and-forty-five days since "Patient Zero add something


2012

When the game was shown at the 2012 E3 event in June, Munárriz stated "the idea was recreating the old gameplay with striking visuals add something

 

When the game was shown at the 2012 E3 event in June, Munárriz stated "the idea was recreating the old gameplay with striking visuals add something

 

When the game was shown at the 2012 E3 event in June, Munárriz stated "the idea was recreating the old gameplay with striking visuals add something

 

When the game was shown at the 2012 E3 event in June, Munárriz stated "the idea was recreating the old gameplay with striking visuals add something

 

When the game was shown at the 2012 E3 event in June, Munárriz stated "the idea was recreating the old gameplay with striking visuals add something

 

When the game was shown at the 2012 E3 event in June, Munárriz stated "the idea was recreating the old gameplay with striking visuals add something

 

When the game was shown at the 2012 E3 event in June, Munárriz stated "the idea was recreating the old gameplay with striking visuals add something

 

When the game was shown at the 2012 E3 event in June, Munárriz stated "the idea was recreating the old gameplay with striking visuals add something

 

"Deadlight" was first announced on January 18, 2012 as an Xbox Live Arcade exclusive, set for release during the annual Summer of Arcade period add something

 

"Deadlight" was first announced on January 18, 2012 as an Xbox Live Arcade exclusive, set for release during the annual Summer of Arcade period add something

 

"Deadlight" was first announced on January 18, 2012 as an Xbox Live Arcade exclusive, set for release during the annual Summer of Arcade period add something

 

"Deadlight" was first announced on January 18, 2012 as an Xbox Live Arcade exclusive, set for release during the annual Summer of Arcade period add something

 

"Deadlight" was first announced on January 18, 2012 as an Xbox Live Arcade exclusive, set for release during the annual Summer of Arcade period add something

 

"Deadlight" was first announced on January 18, 2012 as an Xbox Live Arcade exclusive, set for release during the annual Summer of Arcade period add something

 

"Deadlight" was first announced on January 18, 2012 as an Xbox Live Arcade exclusive, set for release during the annual Summer of Arcade period add something

 

"Deadlight" was first announced on January 18, 2012 as an Xbox Live Arcade exclusive, set for release during the annual Summer of Arcade period add something


2016

In 2016, a Director's Cut version of the game was released for Windows, PlayStation 4 and Xbox One, published by Deep Silver add something

 

In 2016, a Director's Cut version of the game was released for Windows, PlayStation 4 and Xbox One, published by Deep Silver add something

 

In 2016, a Director's Cut version of the game was released for Windows, PlayStation 4 and Xbox One, published by Deep Silver add something

 

In 2016, a Director's Cut version of the game was released for Windows, PlayStation 4 and Xbox One, published by Deep Silver add something

 

In 2016, a Director's Cut version of the game was released for Windows, PlayStation 4 and Xbox One, published by Deep Silver add something

 

In 2016, a Director's Cut version of the game was released for Windows, PlayStation 4 and Xbox One, published by Deep Silver add something

 

In 2016, a Director's Cut version of the game was released for Windows, PlayStation 4 and Xbox One, published by Deep Silver add something

 

In 2016, a Director's Cut version of the game was released for Windows, PlayStation 4 and Xbox One, published by Deep Silver add something

 

On March 21, 2016, a Director's Cut version of the game was announced for Windows, PlayStation 4 and Xbox One add something

 

On March 21, 2016, a Director's Cut version of the game was announced for Windows, PlayStation 4 and Xbox One add something

 

On March 21, 2016, a Director's Cut version of the game was announced for Windows, PlayStation 4 and Xbox One add something

 

On March 21, 2016, a Director's Cut version of the game was announced for Windows, PlayStation 4 and Xbox One add something

 

On March 21, 2016, a Director's Cut version of the game was announced for Windows, PlayStation 4 and Xbox One add something